AutoCAD
Completion of 3D Temple Contents
  • Store Plansand Elevations
  • Viewportsand 3D Views 
  • Drawing 3D Columns
  • Draw Roof Beam
  • Draw Roof 
  • 3D Surfaces
  • Dynamic Viewing
  • Shades, Slides and Plots
  • Completion of Temple Tutorial
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    Store Plans and Elevations
      Converting plans and elevations into blocks is a useful method of storing, within your file, completed items that might otherwise clutter your screen and slow redraws and pans. Blocks can be retrieved very simply by use of the insert command if necessary. 

    The example below shows how to make the Plan and elevations into a block called "t3": 

    Command: block

    Block name (or ?):t3 (or your choice of name) 

    Insertion base point:0,0

    Make a note of your block name, if not "t3". You must use the same name if you insert the block later. 

    Select objects:

    Select the whole plan and elevation drawing, completed in the Documentation tutorial. Press left button and drag window, either way, covering all the plan drawing. You may need to pan the drawing slightly or pick some items, near the edge of the screen, to ensure all of the drawing is selected. 

    In the following stages the drawing that has just disappeared will be developed into a three dimensional model. It could be re-inserted back onto the screen with the insert command, as described earlier, but there is a simpler method, the oops command. This command will restore the drawing, but unlike the u(ndo) command, which it resembles, oops will not undo the block you have just created. 

    Command: oops

    Viewports and 3D Views
     
    Create additonal viewport(s) The next stage of the drawing will involve the creation of three dimensional objects. It will be helpful to have at least one view in addition to the current plan view, to help locate points and to visibly confirm that the drawing is developing correctly. 

    Command: From Menu Bar select: View > Tiled Viewports > Layout

    These selections will cause AutoCAD to display the Tiled Viewport Layout dialog box. See figure, below. 

    Select one of the viewport layouts by double clicking. The vertical split screen (Two: Vertical) is recommended, but the choice is not critical and can be changed at any time. Click OK.

    After selection, the screen will divide into the separate, independant viewports chosen (see figure, below). Only one view, the active view, will display cross hairs at any time. Any view may be made active by dragging the pointer onto it and clicking with the left (or Pick) button. When a view is active you are free to zoom, pan and edit any part of the drawing. Any changes to the drawing will be displayed in all views, provided that part of the drawing is visible. 

     

    Change direction of one view To visualise the building in 3D an oblique view is needed, instead of the orthogonal plan and elevation views. The following procedure is suggested. 

    Command: From Menu Bar select: View > 3D Viewpoint > Tripod

    This option path will display the two dynamic viewpoint screen icons, shown below. Both icons define the intended view, and vary simultaneously as the mouse is moved. The concentric circle indicator is analogous to the earth, with the drawing located at the centre. The crossed lines are the X and Y axes. 

    The centre of the circle represents the north pole and the outer circle, the south pole. When the cross or cursor is aligned with the inner circle the view will be horizontal. The view may be set by moving the cursor within the larger circle. The effect of the changing view location is indicated by the moving X,Y and Z axes. The selection is completed by clicking the Pick button. 

    After a selection is made you are free to pan and zoom to optimise the view. This is much easier to achieve with Ortho OFF. (Use F4) 

    Convert Base to 3D object Perimeter: 

    Make Floor layer current. 

    Method: Assume plan represents the lowest level. Copy this plan and move it up 500mm (ie. the base thickness) to the floor level 

    Command: copy

    Select objects:

    Pick the 4 base perimeter lines only. The grid stays at the lowest level. 

    Base point etc: 0,0,500

    Second point:


     


    Corners: 

    Method: Simply connect the four top corners to their corresponding bottom corners with lines. (ie. use the line command) Command:l (for line

    From point: end

    of

    Pick top edge corner

    To point: end

    of

    Pick bottom edge corner

    See figure below. 

       
    Drawing 3D Columns
      Method: Copy a column elevation profile and rotate it 360 degrees around the vertical axis. Make this into a block to replace the existing column block. Before proceeding, make sure the current layer is set to col.
    Copy column from elevation Keep Ortho set to off, so that a copy of the column can be freely dragged to a new position 

    Command: copy

    Select objects:

    Select from elevation drawing half of one column (one side) including the column shaft, capital and vertical grid. Note, only one side is needed to define the profile.

    <base etc>/Multiple:

    Pick any point near column 

    Second point:

    Pick convenient point, away from the edge of the screen but clear of both the elevation and plan.

    Join separate column elements into one This step is not essential but simplifies the following stages, by allowing the whole column to be developed in one process. The polyline edit (pedit) command is used to convert the separate column components into one polyline. 

    Command: pedit

    Select polyline:

    Pick any part of column 

    Object selected is not a polyline Do you want to turn it into one?

    Close/Join/Width etc: j (for join) 

    Select objects:

    Drag window from left to right selecting all of the half column profile, including the top and bottom edges. 

    Select objects: (to exit selection) 

    3 segments added to polyline 

    Close/Join/Width etc: (to exit) 

     

     
    Revolve column to make 3D surface This operation uses a command for revolving 3D surfaces called revsurf. It is possible to define the number of segments there will be in the finished surface, beforehand, by setting what are called surftab values 

    Command: surftab1 ( segments in the direction of rotation) 

    New value etc: 12

    Column will be drawn with 12 vertical divisions, or 1 every 30 degrees around the base. 

    Command: surftab2 (segments along rotated edge) 

    New value etc: 5

    Column will be divided into 5 horizontal slices 

    Command: revsurf

    Select path curve:

    Click on the curved vertical profile of the column and capital. 

    Select axis of rotation:

    Click on vertical column grid centre line

    Start angle<0>:

    Included angle etc: 360

    AutoCAD will draw column after 

    Rotate column to match plan The column has been generated from the elevation view, which has the Z axis vertical and the X and Y axes horizontal. Since the 3D model view is based on the plan, with the Y axis vertical, the column must be rotated 90 degrees about the X axis. Rotation of an object about the X or Y axis is achieved via the Rotate 3d option on the Menu Bar/Modify menu. 

    From Menu Bar select: Modify > Operation > Rotate 3D

    Select objects:

    Select column and vertical grid line 

    Axis by Object etc: X

    Point on X axis <0,0,0>: end

    of

    Pick bottom end of vertical grid line 

    <Rotation angle>/Reference: 90

    After  column will flip around to plan view 

    Make column into block The columns in your plan drawing consist of blocks, called "col" created in the first tutorial. In this next step you update that block by replacing it with your new 3D column. 

    Move the pointer and Pick a window showing an oblique view, not a plan or elevation. You will need to be able to pick the bottom end of the column's vertical grid line. Adjust the view, and zoom nearer to the column if necessary. 

    Command: block

    Block name (or ?): col

    Use the block name you employed previously 

    Block COL already exists. Redefine it? <N>y (for yes) 

    Insertion base point: end

    of

    Pick bottom of vertical grid line 

    Select objects:

    Select column and vertical grid line 

    Block COL redefined

    Draw Roof Beam
      The beam is 600 high x 400 wide, centred on the column grid, with bottom edge 3200 above floor Suggested Method: Offset from the perimeter beam centreline grids to create a continuous ring of beam. 

    Caution: offset is a 2D command meant for use in the plan view. If you use it with an active oblique view AutoCAD will display a warning. 

    Offset grid line to make one edge  Command: offset

    O...distance: 200

    Select object:

    Pick a column perimeter grid line 

    Side to offset:

    Pick one side, either inside edge or outside edge. Don't forget which! Repeat for each of the remaining three lengths 

    Change layer of the newly drawn beam edges to BEAM and turn off other layers to simplify visibility and selection. 

    The overshot lines at the corners are most easily cut to length by means of the fillet command. 

    Command: fillet

    <select first object>:

    Pick beam on one side of corner 

    <select second object>:

    Pick meeting beam 

    Continue until all four junctions are neatly cut 

    Convert beam lines to one polyline, in order to simplify the next stages. 

    Command: pedit polyline edit command 

    Select polyline:

    Pick any beam line. As entity selected is a line, prompt will query your intentions. Respond with 

    Close...etc: j (ie. means join) 

    Select objects:

    Pick other three beam lines 

    3 seg...etc: x ( ie. means exit) 

    Hoist beam edges to column cap level Command: move

    Select objects:

    Select the beam polyline you have created. 

    Base point...: 0,0,3700

    This will move object up 3700 = height plus slab thickness. 

    Second point:

    Generate other edges of beam Command: offset

    O...distance: 400

    Select objects:

    Pick beam polyline 

    Side to offset:

    Pick side of other edge. Remember the choice you made above. 

    Copy bottom edges to make top edges Command: copy

    Select objects:

    Pick beam polylines 

    Base point...: 0,0,600 (ie. move up 600) 

    Second point:

    Draw corners of beams. Use line command in 3d view and simply draw lines from all eight upper to corresponding lower corners (end to end) of beams. Use int. Freezing the col layer will help clarify situation. 

    The beams are now completed unless you wish to divide them into segments. 

    Draw Roof 
      Roof attributes: Roof overhangs beam 200, is 300 thick (high) at eaves, 1500 high (overall) at ridge. Here are two suggested methods. The first is the simplest. Use the second if you wish to extend your skill with a more challenging exercise. 
    Alternative 1 - Use beam Offset beam top, outer edge, polyline to form base of roof, then build on that. Stay in 3D viewport. 

    Command: offset

    O...distance: 200

    Select object:

    Pick top outer edge of beam 

    Side to offset:

    Pick outer side. May have to use 2D view to do this unambiguously! 

    Change layer of the offset polyline to ROOF. Set layer to ROOF and turn off other layers 

    Copy roof edge to gutter line 300 above, and ridge line 1500 above. 

    Command: copy

    Select object:

    Pick roof edge 

    <Base../multiple: m (for multiple) 

    Base point...: 0,0,0 

    Second point...: 0,0,300 

    Second point...: 0,0,1500

    Second point...:

    Draw gable end: 

    use line command drawing from end of roof at gutter to centre at ridge level. Draw ridge line from end to end. Delete/trim unnecessary construction lines/plines. Explode plines as required. Freeze beam layer. 

     

    Alternative 2 - Use elevations  Copy roof elements from the elevation drawings and use them to construct the roof model which can then be moved to its correct position. You will need to create corresponding insertion points in the roof model and the building in order to locate the completed roof. 
    Model Display Devise and implement a method of titling your 3D model, as a total display. Options you might consider are; creating a simple 3D title block, that can be moved or rotated, or editing and rotating the 2D border and title block from Tutorial 3. 

    Now that you have a model you no longer need the remains of the drawing completed back in Tutorial 3. Delete the elevations, grid lines and any other clutter you might have created getting to this point. 

    3D Surfaces 
      You may reduce the number of viewports to one at this stage, if you prefer, as the plan view will no longer be required. The preferred viewport should be made active (ie.click in it) before reverting to one, by means of the menubar View > Tiled Viewports> Layout...

    AutoCAD produces solid views of 3D wire frame objects by means of its hide and shade commands which eliminate elements that lie behind object surfaces. 

    The revsurf command used to construct the 3D columns in Tutorial 4 is, as its name suggests, a surface command. However the plane shapes, such as the roof and floor, have been constructed in the wire frame model by drawing their edges. No surfaces have been defined. 

    To utilise hide and shade commands it is necessary to define plane surfaces using the 3dface command. Surfaces are defined by selecting their corners. For rectangular figures corners should be selected by proceeding either constantly clockwise or constantly anticlockwise. For polygons it is necessary to proceed as shown below.

    Define Floor Surfaces  The floor consists of 5 rectangles (1 top + 4 sides) Each needs to be defined as a 3D surface. There is no need to define the bottom of the floor slab. 
    Add floor surface layer  Before the next command it is suggested that you turn off irrelevant layers and create a layer called floor-surf to distinguish what you are about to draw from the existing slab edge drawing. 

    Command: ddlmodes

    Command displays Layer & Linetype properties dialog box. 

    • To turn off unwanted layers Select unwanted layers, then Off 
    • To create new layer. Select New button. Type floor-surf . Select floor-surf layer from list. Click colour square. Choose a colour then OK

    Later in this tutorial you will be required to create two other layers, beam-surf and roof-surf. It may be convenient to do that now, while the method is fresh in your mind.

    Define Slab Floor Surface  Work in the 3D viewport to ensure top face is selected. 

    Command: 3dface

    First point: int

    of

    Pick a corner 

    Second point: int

    of

    Pick an adjacent corner. 

    Line between the selected points will change colour after the second point is picked 

    Third point: int

    of

    Pick next corner, continuing in the same direction. As with the previous step, the line joining the points will change colour. 

    Fourth point: int

    of

    Pick fourth corner 

    With this selection the line joining the points picked and the fourth line, completing the rectangle, will both change. 

    Third point: (to complete the command) 

    Define Sides of Slab The four vertical sides of the slab each need to be defined in the same manner as the top. To do this repeat the commands in Define Slab Floor Surface for each side. Provided you are able to pick each corner without error, there is no need to rotate your view, to select the far sides of the slab. In other words, you can define a 3dface from the front or the back of the surface. 

    Command: qsave

    Define Other Surfaces -- (i) Beam The beam is a complex object athough only the sides are visible from most angles. The method of defining the beam side surfaces is identical to that used to define the slab edge surfaces. First create a new layer, called beam-surf, and use this layer to define the beam outside surfaces. 

    Should you intend to view the building from down low, at close range, you will also need to define the under surface of the beam, and perhaps inside surfaces as well. You could treat each length of the beam as a separate rectangle. Several options are suitable for treatment of the corners. This refinement, which is entirely optional, could be added now or later. 

    (ii) Roof and Gable The roof consists of four rectangles (2 fascias along the long sides plus 2 roof planes) and 2 x 5 sided gable ends. The rectangles may be defined in the same manner as the other rectangles above. The roof surfaces should be drawn with their own unique layer, called "roof-surf". Make this layer now, before drawing the roof surface, if you have not already done so. 

    Command: qsave

    Hide Command  Once the surfaces have been defined, hiding unwanted lines is simply a matter of one command. 

    Command: hide

    The hide command regenerates the drawing, while suppressing the hidden lines. The command must be repeated whenever a view is changed, as the viewpoint returns to normal (wire frame mode) each time. Try this command initially to check your success in defining the 3dfaces. If necessary enter additional 3dface commands for undefined surfaces. Turning off layers, other than those showing surfaces, may be a useful action during this checking process.

    Dynamic Viewing 
      AutoCAD's dynamic view command (dview ) provides a powerful, method of displaying 3D objects, based on a camera and target metaphor. Choices within the command are made by entering values or by using slider bars. Experiment with the command and its options for a few minutes before you settle on a particular view. 

    Command: dview

    Select objects:

    Try both of the following methods: 

    1. Select part, or all, of your model and select dview options to create an ideal view. 

    AND 

    2. Enter instead of selecting the model. With this option AutoCAD provides a simplified 3D house instead of your model. Once you have finalised options, and ed, your model will be redisplayed. 

    This second method offers significant speed advantages if a model is complex, and your computer is slow, as the 3D house redraws very quickly. On entering the dview command environment you will be presented with the following command options. As each is selected, by keying the upper case option ID, (shown in bold text) AutoCAD will modify the view and redisplay the command options, repeatedly until you exit dview. 

    CAmera/TArget/Distance/Points/Pan/Zoom etc:

    Experiment first with the CAmera and TArget options. These are varied by moving slider bars. 

    • CA CAmera —Orbits the camera (or the point from which you are looking) around the target point.
    • TA TArget —Rotates the target point (the point you are looking at), around the camera. At first you may encounter some surprising results, such as images expanding beyond the screen or disappearing altogether. Simple errors can be corrected by the undo command. Total disasters can be overcome by exiting and re- entering dview. Note that you can always get back to the plan view (after exiting dview) by entering plan at the Command prompt, and entering w (for World coordinates)

    Only after gaining some familiarity with CAmera and TArget, should you experiment with the next option, Distance. 

    • D Distance— Refers to the distance between camera and target. You will find this feature more subtle than CAmera or TArget, and perhaps frustrating at first, because entering a Distance value also activates perspective mode. It is most important that you "prime" the slider bar initially, and set a workable initial distance value of (say) 20000, after you key D for the first time. When you wish to vary distance later, including reducing it to show internal views, the slider bar will be effective.

    • PO POints— Allows you to specify the exact locations of camera and target. This option is especially useful for setting up a series of accurately positioned serial views. eg. when making a virtual movie. 
    • PA PAn —Shifts the image without magnificaton or change to the Distance.
    • Z Zoom —Provides a Zoom/Centre function and, when perspective mode is on, enables the lens length to be adjusted.(eg. wide angle to telephoto)
    • TW TWist— Permits rotation of the view about the line of sight. Measurement is similar to AutoCAD angular measurement generally. ( ie. anticlockwise from 3 o'clock )
    • CL CLip —Enables unwanted objects at edges to be eliminated from view. 
    • H Hide— Performs hidden line suppression on the view.
    • O Off— Turns off the perspective view, when necessary. (eg. when control is lost)
    • U Undo— Reverses the effect of the previous dview operation. (eg. if something goes wrong)
    • X Ends— the dview command and causes AutoCAD to regenerate the selected view of the model. 

    Once you have gained some familiarity with the dview controls, settle on a suitable view, using the methods you are most comfortable with, eXit dview, and proceed to the next section. 

    Shades, slides & plots 
    Making a shaded view  The shade command is a development of the hide command, with the addition of shading of surfaces, based on the surface layers and colours chosen. There are no provisions for lighting and shadows or any other shade options in standard AutoCAD R14. Proceed as follows. 

    Command: shade

    The shade command, like hide, needs to be entered each time a view is changed. 

    Making slides  AutoCAD is unable to plot shaded images but can store them as slides. Making a slide file is very simple to achieve. When you have a shaded view that you wish to keep, proceed as follows. 

    Command: mslide

    Type the slide file name in the Create Slide File dialog box. Amend path if you wish to store slide files in a special directory. 

    Viewing a slide file Proceed as follows. 

    Command: vslide

    Select a slide from Select Slide File dialog box.

     
    Completion of Temple Tutorial
      That's all for now. Save your drawing (if you haven't already) and then exit AutoCAD: 

    Command: end (to save and exit) 

    Remember to log off before leaving. 

     

     
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